Files
fastapi-traffic/fastapi_traffic/core/algorithms.py

474 lines
14 KiB
Python

"""Rate limiting algorithms implementation."""
from __future__ import annotations
import time
from abc import ABC, abstractmethod
from enum import Enum
from typing import TYPE_CHECKING
from fastapi_traffic.core.models import RateLimitInfo
if TYPE_CHECKING:
from fastapi_traffic.backends.base import Backend
class Algorithm(str, Enum):
"""Available rate limiting algorithms."""
TOKEN_BUCKET = "token_bucket"
SLIDING_WINDOW = "sliding_window"
FIXED_WINDOW = "fixed_window"
LEAKY_BUCKET = "leaky_bucket"
SLIDING_WINDOW_COUNTER = "sliding_window_counter"
class BaseAlgorithm(ABC):
"""Base class for rate limiting algorithms."""
__slots__ = ("backend", "burst_size", "limit", "window_size")
def __init__(
self,
limit: int,
window_size: float,
backend: Backend,
*,
burst_size: int | None = None,
) -> None:
self.limit = limit
self.window_size = window_size
self.backend = backend
self.burst_size = burst_size or limit
@abstractmethod
async def check(self, key: str) -> tuple[bool, RateLimitInfo]:
"""Check if request is allowed and update state."""
...
@abstractmethod
async def reset(self, key: str) -> None:
"""Reset the rate limit state for a key."""
...
@abstractmethod
async def get_state(self, key: str) -> RateLimitInfo | None:
"""Get current state without consuming a token."""
...
class TokenBucketAlgorithm(BaseAlgorithm):
"""Token bucket algorithm - allows bursts up to bucket capacity."""
__slots__ = ("refill_rate",)
def __init__(
self,
limit: int,
window_size: float,
backend: Backend,
*,
burst_size: int | None = None,
) -> None:
super().__init__(limit, window_size, backend, burst_size=burst_size)
self.refill_rate = limit / window_size
async def check(self, key: str) -> tuple[bool, RateLimitInfo]:
now = time.time()
state = await self.backend.get(key)
if state is None:
tokens = float(self.burst_size - 1)
await self.backend.set(
key,
{"tokens": tokens, "last_update": now},
ttl=self.window_size * 2,
)
return True, RateLimitInfo(
limit=self.limit,
remaining=int(tokens),
reset_at=now + self.window_size,
window_size=self.window_size,
)
tokens = float(state.get("tokens", self.burst_size))
last_update = float(state.get("last_update", now))
elapsed = now - last_update
tokens = min(self.burst_size, tokens + elapsed * self.refill_rate)
if tokens >= 1:
tokens -= 1
allowed = True
retry_after = None
else:
allowed = False
retry_after = (1 - tokens) / self.refill_rate
await self.backend.set(
key,
{"tokens": tokens, "last_update": now},
ttl=self.window_size * 2,
)
return allowed, RateLimitInfo(
limit=self.limit,
remaining=int(tokens),
reset_at=now + (self.burst_size - tokens) / self.refill_rate,
retry_after=retry_after,
window_size=self.window_size,
)
async def reset(self, key: str) -> None:
await self.backend.delete(key)
async def get_state(self, key: str) -> RateLimitInfo | None:
now = time.time()
state = await self.backend.get(key)
if state is None:
return None
tokens = float(state.get("tokens", self.burst_size))
last_update = float(state.get("last_update", now))
elapsed = now - last_update
tokens = min(self.burst_size, tokens + elapsed * self.refill_rate)
return RateLimitInfo(
limit=self.limit,
remaining=int(tokens),
reset_at=now + (self.burst_size - tokens) / self.refill_rate,
window_size=self.window_size,
)
class SlidingWindowAlgorithm(BaseAlgorithm):
"""Sliding window log algorithm - precise but memory intensive."""
async def check(self, key: str) -> tuple[bool, RateLimitInfo]:
now = time.time()
window_start = now - self.window_size
state = await self.backend.get(key)
timestamps: list[float] = []
if state is not None:
raw_timestamps = state.get("timestamps", [])
timestamps = [
float(ts) for ts in raw_timestamps if float(ts) > window_start
]
if len(timestamps) < self.limit:
timestamps.append(now)
allowed = True
retry_after = None
else:
allowed = False
oldest = min(timestamps) if timestamps else now
retry_after = oldest + self.window_size - now
await self.backend.set(
key,
{"timestamps": timestamps},
ttl=self.window_size * 2,
)
remaining = max(0, self.limit - len(timestamps))
reset_at = (min(timestamps) if timestamps else now) + self.window_size
return allowed, RateLimitInfo(
limit=self.limit,
remaining=remaining,
reset_at=reset_at,
retry_after=retry_after,
window_size=self.window_size,
)
async def reset(self, key: str) -> None:
await self.backend.delete(key)
async def get_state(self, key: str) -> RateLimitInfo | None:
now = time.time()
window_start = now - self.window_size
state = await self.backend.get(key)
if state is None:
return None
raw_timestamps = state.get("timestamps", [])
timestamps = [float(ts) for ts in raw_timestamps if float(ts) > window_start]
remaining = max(0, self.limit - len(timestamps))
reset_at = (min(timestamps) if timestamps else now) + self.window_size
return RateLimitInfo(
limit=self.limit,
remaining=remaining,
reset_at=reset_at,
window_size=self.window_size,
)
class FixedWindowAlgorithm(BaseAlgorithm):
"""Fixed window algorithm - simple and efficient."""
async def check(self, key: str) -> tuple[bool, RateLimitInfo]:
now = time.time()
window_start = (now // self.window_size) * self.window_size
window_end = window_start + self.window_size
state = await self.backend.get(key)
count = 0
if state is not None:
stored_window = float(state.get("window_start", 0))
if stored_window == window_start:
count = int(state.get("count", 0))
if count < self.limit:
count += 1
allowed = True
retry_after = None
else:
allowed = False
retry_after = window_end - now
await self.backend.set(
key,
{"count": count, "window_start": window_start},
ttl=self.window_size * 2,
)
return allowed, RateLimitInfo(
limit=self.limit,
remaining=max(0, self.limit - count),
reset_at=window_end,
retry_after=retry_after,
window_size=self.window_size,
)
async def reset(self, key: str) -> None:
await self.backend.delete(key)
async def get_state(self, key: str) -> RateLimitInfo | None:
now = time.time()
window_start = (now // self.window_size) * self.window_size
window_end = window_start + self.window_size
state = await self.backend.get(key)
if state is None:
return None
count = 0
stored_window = float(state.get("window_start", 0))
if stored_window == window_start:
count = int(state.get("count", 0))
return RateLimitInfo(
limit=self.limit,
remaining=max(0, self.limit - count),
reset_at=window_end,
window_size=self.window_size,
)
class LeakyBucketAlgorithm(BaseAlgorithm):
"""Leaky bucket algorithm - smooths out bursts."""
__slots__ = ("leak_rate",)
def __init__(
self,
limit: int,
window_size: float,
backend: Backend,
*,
burst_size: int | None = None,
) -> None:
super().__init__(limit, window_size, backend, burst_size=burst_size)
self.leak_rate = limit / window_size
async def check(self, key: str) -> tuple[bool, RateLimitInfo]:
now = time.time()
state = await self.backend.get(key)
water_level = 0.0
if state is not None:
water_level = float(state.get("water_level", 0))
last_update = float(state.get("last_update", now))
elapsed = now - last_update
water_level = max(0, water_level - elapsed * self.leak_rate)
if water_level < self.burst_size:
water_level += 1
allowed = True
retry_after = None
else:
allowed = False
retry_after = (water_level - self.burst_size + 1) / self.leak_rate
await self.backend.set(
key,
{"water_level": water_level, "last_update": now},
ttl=self.window_size * 2,
)
remaining = max(0, int(self.burst_size - water_level))
reset_at = now + water_level / self.leak_rate
return allowed, RateLimitInfo(
limit=self.limit,
remaining=remaining,
reset_at=reset_at,
retry_after=retry_after,
window_size=self.window_size,
)
async def reset(self, key: str) -> None:
await self.backend.delete(key)
async def get_state(self, key: str) -> RateLimitInfo | None:
now = time.time()
state = await self.backend.get(key)
if state is None:
return None
water_level = float(state.get("water_level", 0))
last_update = float(state.get("last_update", now))
elapsed = now - last_update
water_level = max(0, water_level - elapsed * self.leak_rate)
remaining = max(0, int(self.burst_size - water_level))
reset_at = now + water_level / self.leak_rate
return RateLimitInfo(
limit=self.limit,
remaining=remaining,
reset_at=reset_at,
window_size=self.window_size,
)
class SlidingWindowCounterAlgorithm(BaseAlgorithm):
"""Sliding window counter - balance between precision and memory."""
async def check(self, key: str) -> tuple[bool, RateLimitInfo]:
now = time.time()
current_window = (now // self.window_size) * self.window_size
previous_window = current_window - self.window_size
window_progress = (now - current_window) / self.window_size
state = await self.backend.get(key)
prev_count = 0
curr_count = 0
if state is not None:
prev_count = int(state.get("prev_count", 0))
curr_count = int(state.get("curr_count", 0))
stored_window = float(state.get("current_window", 0))
if stored_window < previous_window:
prev_count = 0
curr_count = 0
elif stored_window == previous_window:
prev_count = curr_count
curr_count = 0
weighted_count = prev_count * (1 - window_progress) + curr_count
if weighted_count < self.limit:
curr_count += 1
allowed = True
retry_after = None
else:
allowed = False
retry_after = self.window_size * (1 - window_progress)
await self.backend.set(
key,
{
"prev_count": prev_count,
"curr_count": curr_count,
"current_window": current_window,
},
ttl=self.window_size * 3,
)
remaining = max(0, int(self.limit - weighted_count))
reset_at = current_window + self.window_size
return allowed, RateLimitInfo(
limit=self.limit,
remaining=remaining,
reset_at=reset_at,
retry_after=retry_after,
window_size=self.window_size,
)
async def reset(self, key: str) -> None:
await self.backend.delete(key)
async def get_state(self, key: str) -> RateLimitInfo | None:
now = time.time()
current_window = (now // self.window_size) * self.window_size
previous_window = current_window - self.window_size
window_progress = (now - current_window) / self.window_size
state = await self.backend.get(key)
if state is None:
return None
prev_count = int(state.get("prev_count", 0))
curr_count = int(state.get("curr_count", 0))
stored_window = float(state.get("current_window", 0))
if stored_window < previous_window:
prev_count = 0
curr_count = 0
elif stored_window == previous_window:
prev_count = curr_count
curr_count = 0
weighted_count = prev_count * (1 - window_progress) + curr_count
remaining = max(0, int(self.limit - weighted_count))
reset_at = current_window + self.window_size
return RateLimitInfo(
limit=self.limit,
remaining=remaining,
reset_at=reset_at,
window_size=self.window_size,
)
def get_algorithm(
algorithm: Algorithm,
limit: int,
window_size: float,
backend: Backend,
*,
burst_size: int | None = None,
) -> BaseAlgorithm:
"""Factory function to create algorithm instances."""
match algorithm:
case Algorithm.TOKEN_BUCKET:
return TokenBucketAlgorithm(
limit, window_size, backend, burst_size=burst_size
)
case Algorithm.SLIDING_WINDOW:
return SlidingWindowAlgorithm(
limit, window_size, backend, burst_size=burst_size
)
case Algorithm.FIXED_WINDOW:
return FixedWindowAlgorithm(
limit, window_size, backend, burst_size=burst_size
)
case Algorithm.LEAKY_BUCKET:
return LeakyBucketAlgorithm(
limit, window_size, backend, burst_size=burst_size
)
case Algorithm.SLIDING_WINDOW_COUNTER:
return SlidingWindowCounterAlgorithm(
limit, window_size, backend, burst_size=burst_size
)